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Nicolas Phister

phiste

Young and curious developer with an expertise in C++ and Object Oriented Design. Game developer at Eko Software. Former C++ and OOP teacher at Epitech.
Paris, France
Member:
00003716
Commits:
700
Repos:
12
Lines of code (LOC):
54047
2
Overview
12 repos
Last updated: 2018/04/04 — 21:04:00
3
Languages
12 repos
Last updated: 2018/04/04 — 21:04:00
C++
 
Commits:
581
LOC:
23085
Lua
 
Commits:
155
LOC:
5870
Shell
 
Commits:
46
LOC:
3188
Python
 
Commits:
23
LOC:
8583
Perl
 
Commits:
15
LOC:
113
Ruby
 
Commits:
15
LOC:
706
4
Technologies
12 repos
Last updated: 2018/04/04 — 21:04:00
Testing
82 commits
gtest
322 LOC
Serialization
29 commits
json
6 LOC
Web
15 commits
rails
589 LOC
Game dev
14 commits
imgui
58 LOC
Graphics
14 commits
imgui
58 LOC
Computations
4 commits
numpy
606 LOC
5
Code
12 repos
Last updated: 2018/04/04 — 21:04:00
Repository facts
#
Repository
Commits
Team size
Language
Tech
Timeline
1
334
5
C++
Ogre
2017/07 – 2018/01
2
222
2
C++
numpy
2017/08 – 2017/09
3
56
1
Lua
imgui
2018/01 – 2018/01
4
51
1
C++
Ogre
2017/06 – 2017/08
5
27
1
VimL
rails
2017/09 – 2018/01
6
13
1
Lua
2017/08 – 2017/08
7
13
1
Lua
2017/08 – 2017/08
8
2
1
D
2017/12 – 2017/12
9
2
1
C++
2017/06 – 2018/03
10
2
1
Assembly
2017/06 – 2017/08
More
All repositories
Avg
Commits
Avg
Team size
Average
61
2
6
Did you know
12 repos
Last updated: 2018/04/04 — 21:04:00
Fun facts
I commit my code at evening
My most productive days are Tuesdays
I mostly use snake_case over CamelCase for naming variables
I prefer spaces over tabs
I like list comprehensions in python